5 of The Rarest Minecraft Mobs You Haven't Seen Yet

As of the 1.16 version update, there are 31 different types of mobs in Minecraft. Due to the interaction of these elements, some specific mobs within the game are far less well-known; even seasoned players may not be acquainted with some of these monsters. Some of these mobs are known to exclusively spawn in specific locations, while others have higher spawn rates than others. This is primarily due to the fact that they never ran into them while playing the game.

The most uncommon and rare Minecraft mobs are listed below.

When the lumen output is 9 or greater and on mycelium, red mooshrooms can grow in herds of 4–8 in the biome known as mushroom fields. No other biome has them naturally spawn there. When struck by lightning, a red mooshroom changes into a brown mooshroom (and vice versa). Brown mooshrooms don't ever naturally spawn. A 5% probability exists that red mooshrooms will hatch as young.

When a brown mooshroom is treated with a small flower, the following time it is milked using a bowl, the brown mooshroom creates a strange stew associated with that small flower. Red mooshrooms don't make any weird stew. Until another little flower is fed to the brown mushroom, it will continue to produce mushroom stew. The strange stew is created by the tiny blooms and has the following results.

The AI behavior of mushrooms is the same as that of cows: they move slowly and aimlessly while periodically puffing and mooing. They stay away from dangers like cliffs, fire, and lava, but they don't make an effort to remain out of the water. Following a player carrying wheat is a mooshroom. Normal Mooshrooms are a rather well-known Minecraft mob among players despite being quite rare. Mooshrooms strongly resemble cows in appearance. The appearance is red and white, though. Brown mushrooms, on the other hand, are significantly less widespread and less well-known, even among seasoned gamers. A brown Mooshroom will only spawn when a regular mushroom is hit by lightning in a way that is comparable to how a charged creeper gets struck. With the exception of deliberate actions made by players in creative mode, this specific set of circumstances hardly ever occurs.

Giants do not burn in the sun but are hurt by damaging potions because they are not actually undead. Giants are attacked by iron golems as they are by other enemy hordes.

When submerged in water, giants do not also become drowned. They eventually suffocate and pass away instead. Right now, Giants don't have AI. As a result, they constantly face south when called upon, and they remain in that position at all times, never moving. They are limited to turning their head, pursuing the player, and reacting to injury. Giants are impervious to setbacks. Only instructions or forcing a giant into a minecart facing a different direction will shift a giant's viewing direction.

The sole aesthetic distinction between giants and zombies is their obviously enormous size difference. However, giants use it to seed typically and quite frequently in experimental development structures of the game, which is why their data structure still exists inside the Minecraft code; however, it is presently completely unused within the vanilla game, making giants' existence relatively unknown among Minecrafters. Giants are six times larger than a zombie model and stand roughly 12 blocks tall.

Depending on the region's level of difficulty, there is a 0.75–1.5% chance that a skeleton trap horse will spawn from a little amount of lightning produced by a thunderstorm (easy), a 1.5–4% chance for normal, and a 2.25–6.75% chance for hard). A skeleton trap horse never appears after a lightning strike on a lightning rod or a trident that has been channeling-enchanted. If the trap horse is not activated after 15 minutes, it disappears. When a player enters ten blocks of the skeleton trap horse, a lightning strike that doesn't create a fire or harm neighboring things is released. A skeleton, a stray, or a wither skeleton mounting a skeleton horse will appear when the skeleton bait horse is struck. Additionally, three more skeleton horsemen are spawned nearby. Each skeleton has an enchanted iron helmet, an enchanted bow, and three seconds of damage resistance after hatching. The horse and the horseman are lightning resistant in Bedrock Edition.

When an ender pearl is thrown, a mob called an Endermite has a 5% probability to spawn. Endermites resemble silver fish in appearance, with the exception that they are purple and a little bit smaller. They don't really serve a purpose in the game other than to annoy players with their weak attacks. Endermites are a far more obscure and uncommon Minecraft mob since they will always spontaneously despawn after two minutes, regardless of the situation.

When a player or trained wolf kills an endermite, three experience orbs are dropped.

When a mob assaults an endermite, it will attack nearby players and turn hostile to all other mobs. Within 64 blocks, an endermite is attacked by enderman and in the Bedrock Edition, endermites fight against endermen and iron golems. Also, Endermites are impacted mostly by Bane of Arthropods curse because they are arthropods.

If an evoker summons a vex, it may order it to attack humans, adult villagers, iron golems, traveling traders, or any other target. Even without a weapon, they continue to assault these mobs and cause the same damage.

Vexes have the ability to fly through the air and may freely traverse any block, including those made of water and lava, without suffering any harm. Vexes are capable of passing through bedrock, which means that they could perish in the emptiness. Blocks are easily traversed by vexes, but honey blocks appear to slow them down. When pressed by a slime block, vexations can also bounce back. They glow red while attacking and leap at the prey.

Infrequent, spontaneously emerging woodland homes occasionally harbor vexes, and are malevolent flying animals. Vexes appear during the summoning attack phase of an evoker, which is started by the conjuration of white smoke and the sound of a horn. Spell-casting evokers can only call them up in discrete groups. When called, three vexes appear; it's rare that many seasoned gamers have ever come across one. This is mostly because vexes can only be produced by an evoker, which is unusual in and of itself.

Know about other rare Minecraft mobs? Tell us in the comments below!