Season 12 of League of Legends has been consistent with content delivery, and now the 12.8 patch has just been announced to introduce more content to the popular MOBA.
Season 12 of League of Legends has been consistent with content delivery, and now the 12.8 patch has just been announced to introduce more content to the popular MOBA.
Here’s the available information about the League of Legends patch 12.8. It includes the release date, new skins, character tweaks, and more!
REMOVED: Swain can no longer pull crowd-controlled enemies
REMOVED: Swain’s pull no longer deals damage
Healing: 4/5.5/7% (levels 1/6/11) maximum health ⇒ 4/5.5/7%/9% (levels 1/6/11/16) maximum health
Health per soul fragment: 5 ⇒ 12
Mana cost decreased to 45/50/55/60/65 from 65/70/75/80/85
Cooldown decreased to 7/6/5/4/3 seconds from 9/7.5/6/4.5/3 seconds
Damage increased to 60/80/100/120/140 (+40% AP) from 55/75/95/115/135 (+40% AP) Additional bolt damage increased to 12/22/32/42/52 (+10% AP) from 15/20/25/30/35% Maximum damage increased to 108/168/228/288/348 (+80% AP) from 88/135/190/253/324 (+64/72/80/88/96% AP)
Mana cost decreased to 60/65/70/75/80 from 70/80/90/100/110
New! Pings now display enemies in range similar to Twisted Fate’s (R) and Nocturne’s (R)
New! Can now be reactivated to pull all champions rooted by Nevermove
New! Cooldown is reduced by 20% during Demonic Ascension (R)
Cooldown decreased to 100/80/60 seconds from 120 seconds
Drain damage per second changed to 20/45/70 (+10% AP) from 35/50/65 (+14% AP) Removed! No longer grants 125/200/275 health
Changed! “Upon casting Demonic Ascension Swain gains 50 Demon Power.
Demonic Ascension lasts as long as swain has Demon Power, which drains at a rate of 10 per second. While draining an enemy champion, Swain gains 20 Demon Power per second. After 3 seconds, Swain can cast Demonflare (R2)
Damage increased to 150/225/300 (+60% AP) from 100/150/200 (+50% AP)
New! Demonflare now slows enemies by 60%, decaying over 1.5 seconds
Changed! On casting Demonic Ascension, Swain can cast Demonflare 1 time – this does not end Demonic Ascension
Removed! Demonflare no longer charges up based on health drained, up to double damage
Attack Damage increased to 68 (+4.7/level), 148 at level 18 from 68 (+3.5/level), 127.5 at level 18
Health increased to 575 (+105/level), 2360 at level 18 from 575 (+100/level), 2275 at level 18
Mana increased to 316 (+60/level), 1336 at level 18 from 316 (+42/level), 1030 at level 18
Riot has reworked calculation to grant maximum effectiveness when you’re at or below 30% health
Maximum attack speed changed to 40-100% (levels 1-18) from 99%
New! Now gives up to 12-35% life steal (levels 1-18), based on Olaf’s missing health
New! Shreds 25/27.5/30/32.5/35% armour for four seconds on champion hit
Damage decreased to 60/110/160/210/260 from 80/125/170/215/260
Minimum range increased to 425 from 300
Mana cost changed to 40/45/50/55/60 from 60 at all ranks
Cooldown increased to 8 seconds from 7
Cooldown refund on axe pickup increased to 5 seconds from 4.5 seconds
New! Resets Olaf’s basic attack
New! Olaf gains 70/115/160/205/250 (+25% of Olaf’s missing health) as a shield for 2.5 seconds Removed! No longer grants Life Steal
Removed! No longer amplifies Olaf’s healing based on missing health
Attack speed decreased to 40/50/60/70/80% for 4 seconds from 50/60/70/80/90% for 6 seconds Cooldown changed to 16/14.5/13/11.5/10 seconds from 16 seconds at all ranks
New! Hitting a champion with a basic attack or E – Reckless Swing extends the duration of Ragnarok to 2.5 seconds. Olaf can refresh Ragnarok indefinitely
Duration decreased to three seconds from six seconds
Removed! Ragnarok’s passive’s bonus resistances are no longer lost for the duration of the cast
Some players might be disappointed with the changes made to these champions. I mean, Olaf’s skills don’t even do lifesteal anymore, that’s pretty disappointing.
Check out all the upcoming skins below.